Training Manager
Goals :
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Understand the concepts of educational “escape games” and their various applications (life-size, on a board, etc.)
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Identify examples of escape games that can be integrated into a teaching sequence
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Distinguish the different stages of creating an educational escape game and implement them
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Running an escape game with an educational objective
Target audience:
Actors in training, guidance, integration (e.g.: integration project, etc.)
Prerequisites and registration procedures:
There are no prerequisites for this module. For more information on registration, please contact:
yohan.grand@accords-majeurs.fr | emmanuelle.milliere@accords-majeurs.fr
Why create an educational escape game?

1- Discover the concept of educational “escape game” and its different applications (life-size, on a board, etc.)
2- Find examples of escape games that can be integrated into an educational sequence.
3- Distinguish between the concepts of gamification and serious game
4- Formulate the advantages of the escape game for learning (sense of observation, cooperation, collective intelligence, motivation, breaking out of the routine, maintaining engagement)
5- Identify the contributions of cognitive psychology to learning: error, group, emotions, collaboration, motivation
How to create an educational escape game?

1- Identify the learning objectives of an educational escape game
2- Write an educational scenario for an educational escape game
3- Choose the type of riddle; interest of each riddle for learning
4-Know the digital tools for creating escape games
Assessment of learning transfer

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Test and evaluate the design of a puzzle (gamified activity) created by peers
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Identify evaluation criteria for a gamified activity/escape room (from both the designer’s and player’s perspectives)
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Explore and discuss 3 real-life examples of educational escape rooms
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Compare your design choices with the essential elements of an educational escape room