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Training Manager

Goals :

  • Understand the concepts of educational “escape games” and their various applications (life-size, on a board, etc.)

  • Identify examples of escape games that can be integrated into a teaching sequence

  • Distinguish the different stages of creating an educational escape game and implement them

  • Running an escape game with an educational objective

Target audience:

Actors in training, guidance, integration (e.g.: integration project, etc.)

Prerequisites and registration procedures:

There are no prerequisites for this module. For more information on registration, please contact:

yohan.grand@accords-majeurs.fr | emmanuelle.milliere@accords-majeurs.fr

Why create an educational escape game?

Work presentation

1- Discover the concept of educational “escape game” and its different applications (life-size, on a board, etc.)

2- Find examples of escape games that can be integrated into an educational sequence.

3- Distinguish between the concepts of gamification and serious game

4- Formulate the advantages of the escape game for learning (sense of observation, cooperation, collective intelligence, motivation, breaking out of the routine, maintaining engagement)

5- Identify the contributions of cognitive psychology to learning: error, group, emotions, collaboration, motivation

How to create an educational escape game?

Work presentation

1- Identify the learning objectives of an educational escape game

2- Write an educational scenario for an educational escape game

3- Choose the type of riddle; interest of each riddle for learning

4-Know the digital tools for creating escape games

Assessment of learning transfer

Work presentation
  1. Test and evaluate the design of a puzzle (gamified activity) created by peers

  2. Identify evaluation criteria for a gamified activity/escape room (from both the designer’s and player’s perspectives)

  3. Explore and discuss 3 real-life examples of educational escape rooms

  4. Compare your design choices with the essential elements of an educational escape room

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